Featured Publications:

Boot, W.R., Andringa, R., Harrell, E.R., Dieciuc, M., & Roque, N.A. (2020). Older adults and video gaming for leisure: Lessons from the Center for Research and Education on Aging and Technology Enhancement (CREATE), Gerontechnology, 19(2), 138-146.

 

Boot, W. R., Moxley, J. H., Roque, N. A., Andringa, R., Charness, N., Czaja, S. J., Sharit, J., Rogers, W. A., Mitzner, T., & Lee, C. C. (2018). Exploring video gaming habits of older adults in the PRISM randomized controlled trial. Innovation in Aging, 2(1), 1-13.

 

Boot, W. R., Simons, D. J., Stothart, C., & Stutts, C. (2013). The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects. Perspectives on Psychological Science, 8, 445-454.

 

Boot, W. R., & Kramer, A. F. (2014). The brain-games conundrum: Does cognitive training really sharpen the mind? Cerebrum, 1-15.

Harwell, K. W., Boot, W. R., & Ericsson, K. A. (2018). Looking behind the score: Skill structure explains sex differences in skilled video game performance. PLOS One, 13(5), 1-18.

Hilgard, J., Sala, G., Boot, W. R., Simons, D. J. (2019). Overestimation of action-game training effects: Publication bias and salami slicing. Collabra: Psychology, 5(1).

 

Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016). Do "brain-training" programs work? Psychological Science in the Public Interest, 17, 103-186.

 

 

Other Publications:

Lintern, G., & Boot, W. R. (2021). Cognitive training: transfer beyond the laboratory?. Human Factors, 63(3), 531-547.

 

Onafraychuk, D., Sanders, E. C., Harrell, E. R., & Boot, W. R. (2021). Exploring Individuals’ Willingness to Engage in Interventions to Improve Cognitive Health and Prolong Late-Life Independence: an Extension of Harrell, Kmetz, and Boot (2019). Journal of Cognitive Enhancement, 5(2), 259-265.

Roque, N. A., & Boot, W. R. (2021). A New Tool for Assessing Older Adults’ Wireless Network Proficiency: The Wireless Network Proficiency Questionnaire. Journal of Applied Gerontology, 40(5), 541-546.

Abioye, O. F., Dulebenets, M. A., Ozguven, E. E., Moses, R., Boot, W. R., & Sando, T. (2020). Assessing perceived driving difficulties under emergency evacuation for vulnerable population groups. Socio-Economic Planning Sciences, 72, 100878.

 

Boot, W., Charness, N., Czaja, S. J., & Rogers, W. A. (2020). Designing for older adults: Case studies, methods, and tools. CRC Press.

Dulebenets, M. A., Pasha, J., Kavoosi, M., Abioye, O. F., Ozguven, E. E., Moses, R., ... & Sando, T. (2020). Multiobjective optimization model for emergency evacuation planning in geographical locations with vulnerable population groups. Journal of Management in Engineering, 36(2), 04019043.

 

Dieciuc, M. A., Maranges, H. M., & Boot, W. R. (2019). Trait self-control does not predict attentional control: Evidence from a novel attention capture paradigm. PLoS One, 14(12), e0224882.

Dieciuc, M. A., Roque, N. A., & Boot, W. R. (2019). The spatial dynamics of mouse-tracking reveal that attention capture is stimulus-driven rather than contingent upon top-down goals. Journal of Experimental Psychology: Human Perception and Performance, 45(10), 1285.

Harrell, E. R., Kmetz, B., & Boot, W. R. (2019). Is cognitive training worth it? Exploring individuals’ willingness to engage in cognitive training. Journal of Cognitive Enhancement, 3(4), 405-415.

 

Lee, C. C., Czaja, S. J., Moxley, J. H., Sharit, J., Boot, W. R., Charness, N., & Rogers, W. A. (2019). Attitudes toward computers across adulthood from 1994 to 2013. The Gerontologist, 59(1), 22-33.

 

Mitzner, T. L., Savla, J., Boot, W. R., Sharit, J., Charness, N., Czaja, S. J., & Rogers, W. A. (2019). Technology adoption by older adults: findings from the PRISM trial. The Gerontologist, 59(1), 34-44.

Moret-Tatay, C., Beneyto-Arrojo, M. J., Gutierrez, E., Boot, W. R., & Charness, N. (2019). A spanish adaptation of the computer and mobile device proficiency questionnaires (CPQ and MDPQ) for older adults. Frontiers in Psychology, 10, 1165.

Petrovčič, A., Boot, W. R., Burnik, T., & Dolničar, V. V. (2019). Improving the Measurement of Older Adults’ Mobile Device Proficiency: Results and Implications from a Study of Older Adult Smartphone Users. IEEE Access, 7, 150412-150422.

 

Sharit, J., Moxley, J. H., Boot, W. R., Charness, N., Rogers, W. A., & Czaja, S. J. (2019). Effects of Extended Use of an Age-friendly Computer System on Assessments of Computer Proficiency, Attitudes, and Usability by Older Non--Computer Users. ACM Transactions on Accessible Computing (TACCESS), 12(2), 1-28.

 

Stothart, C., Simons, D. J., Boot, W. R., & Wright, T. J. (2019). What to where: The right attention set for the wrong location. Perception, 48(7), 602-615.

 

Ulak, M. B., Ozguven, E. E., Moses, R., Sando, T., Boot, W., AbdelRazig, Y., & Sobanjo, J. O. (2019). Assessment of traffic performance measures and safety based on driver age and experience: A microsimulation based analysis for an unsignalized T-intersection. Journal of Traffic and Transportation Engineering (English edition), 6(5), 455-469.

Yancey, J. R., Bowyer, C. B., Foell, J., Boot, W. R., & Patrick, C. J. (2019). Boldness moderates the effects of external threat on performance within a task-switching paradigm. Journal of Experimental Psychology: Human Perception and Performance, 45(6), 758-770.

Yoon, J. S., Charness, N., Boot, W. R., Czaja, S. J., & Rogers, W. A. (2019). Depressive symptoms as a predictor of memory complaints in the PRISM sample. The Journals of Gerontology: Series B, 74(2), 254-263.

Yoon, J. S., Harper, J., Boot, W. R., Gong, Y., & Bernat, E. M. (2019). Neural Evidence of Superior Memory: How to Capture Brain Activities of Encoding Processes Underlying Superior Memory. Frontiers in Human Neuroscience, 13, 310.

Yoon, J. S., Roque, N. A., Andringa, R., Harrell, E. R., Lewis, K. G., Vitale, T., ... & Boot, W. R. (2019). Intervention comparative effectiveness for adult cognitive training (ICE-ACT) trial: rationale, design, and baseline characteristics. Contemporary Clinical Trials, 78, 76-87.

 

Wright, T. J., Roque, N. A., Boot, W. R., & Stothart, C. (2018). Attention capture, processing speed, and inattentional blindness. Acta Psychologica, 190, 72-77.

 

Andringa, R., Boot, W. R., Roque, N. A., & Ponnaluri, S. (2018). Hand proximity effects are fragile: a useful null result. Cognitive Research: Principles and Implications, 3, 1-12.

 

Czaja, S. J., Boot, W. R., Charness, N., Rogers, W. A., & Sharit, J. (2018). Improving social support for older adults through technology: Findings from the PRISM randomized controlled trial. The Gerontologist, 58(3), 467–477.

 

Multilab Direct Replication Team, including Boot, W. R., Andringa, R., Roque, N. A., & Harrell, E. R. (2018). Registered replication report: Dijksterhuis & van Knippenberg (1998). Perspectives on Psychological Science, 13(2), 268–294.

 

Roque, N. A., & Boot, W. R. (2018). A new tool for assessing mobile device proficiency in older adults: The Mobile Device Proficiency Questionnaire. Journal of Applied Gerontology, 37, 131-156.

 

Rabipour, S., Andringa, R., Boot, W. R., & Davidson, R. S. R. (2017). What do people expect of cognitive enhancement? Journal of Cognitive Enhancement, 1-8.

 

Souders, D. J., Boot, W. R., Blocker, K., Vitale, T., Roque, N. A., & Charness, N. (2017). Evidence for narrow transfer after short-term cognitive training in older adults. Frontiers in Aging Neuroscience, 9, 1-10.

 

Stothart, C. R., Wright, T. J., Simons, D. J., & Boot, W. R. (2017). The costs (or benefits) associated with attended objects do little to influence inattentional blindness. Acta Psychologica, 173, 101–105.

 

Boot, W. R., Sumner, A., Towne, T., Rodriguez, P., & Ericsson, K. A. (2016). Applying aspects of the expert performance approach to better understand the structure of skill and mechanisms of skill acquisition in video games. Topics in Cognitive Science, 9, 413–436.

 

Evans, J., Papadopoulos, A., Silvers, C. T., Charness, N., Boot, W. R., Schlachta-Fairchild, L., Crump, C., Martinez, M., & Ent, C. (2016). Remote health monitoring for older adults and those with heart failure: Adherence and system usability. Telemedicine and e-Health, 22, 480-488.

 

Roque, N. A., Wright, T. J., & Boot, W. R. (2016). Do different attention capture paradigms measure different types of capture? Attention, Perception, & Psychophysics, 78, 2014-2030.

 

Souders, D. J., Boot, W. R., Charness, N., & Moxley, J. (2016). Older adult video game preferences in practice: Investigating the effects of competing or cooperating. Games and Culture, 11, 170-200.

 

Towne, T. J., Boot, W. R., & Ericsson, K. A. (2016). Understanding the structure of skill through a detailed analysis of individuals' performance on the Space Fortress game. Acta Psychologica, 169, 27–37.

 

Boot, W. R. (2015). Video games as tools to achieve insight into cognitive processes. Frontiers in Psychology, 6 (3), 1-3.

 

Boot, W. R., Charness, N., Czaja, S. J., Sharit, J., Rogers, W. A., Fisk, A. D., Mitzner, T., Lee, C., & Nair, S. (2015). The computer proficiency questionnaire (CPQ): Assessing low and high computer proficient seniors. The Gerontologist, 55, 404-411.

 

Czaja, S. J., Boot, W. R., Charness, N., Rogers, W., Sharit, J., Fisk, A. D., Lee, C., & Nair, S. N. (2015). The Personalized Reminder Information and Social Management (PRISM) System Trial: Challenges and lessons learned. Contemporary Clinical Trials, 40, 35-46.

 

Lee, H., Boot, W. R., Baniqued, P. L., Voss, M. W., Prakash, R. S., Basak, C., & Kramer, A. F. (2015). The relationship between intelligence and training gains is moderated by training strategy. PLoS ONE, 10(4), 1-9.

 

Roque, N., & Boot, W. R. (2015). Exploring the relationship between object realism and object-based attention effects. Acta Psychologica, 160, 178–183.

 

Stothart, C. R., Boot, W. R., & Simons, D. J. (2015). Using Mechanical Turk to assess the effects of age and spatial proximity on inattentional blindness. Collabra, 1, 1-7.

 

van Houwelingen, C. T. M., Barakat, A., Boot, W. R., Charness, N., Best, R., & Kort, H. S. M. (2015). Dutch nurses' willingness to use home telehealth: Implications for practice and education. Journal of Gerontological Nursing, 41, 47-56.

 

Wright, T. J., Boot, W. R., & Brockmole, J. R. (2015). Functional fixedness: The functional significance of delayed disengagement based on attention set. Journal of Experimental Psychology: Human Perception and Performance, 41, 17-21.

 

Wright, T. J., Vitale, T., Boot, W. R., & Charness, N. (2015). The impact of red light running camera flashes on younger and older drivers' attention and oculomotor control. Psychology and Aging, 30, 755-767.

 

Wright, T. J., Boot, W. R., & Jones, J. L. (2015). Exploring the breadth of the top-down representations that control attentional disengagement. The Quarterly Journal of Experimental Psychology, 68, 993-1006.

 

Blocker, K. A., Wright, T. J., & Boot, W. R. (2014). Gaming preferences of aging generations. Gerontechnology, 12, 174-184.

 

Boot, W. R., Sothart, C., & Charness, N. (2014). Improving the safety of aging road users - A mini-review. Gerontology, 60, 90-96.

 

Mitzner, T. L., Rogers, W. A., Fisk, A. D., Boot, W. R., Charness, N., Czaja, S. J., & Sharit, J. (2014). Predicting older adults' perceptions about a computer system designed for seniors. Universal Access, 1-10.

 

Sall, R. J., Wright, T. J., & Boot, W. R. (2014). Driven to distraction? The effect of simulated red light running camera flashes on attention and oculomotor control. Visual Cognition, 22, 57-73.

 

Stothart, C. R., Simons, D. J., Boot, W. R., & Kramer, A. F. (2014). Is the effect of aerobic exercise on cognition a placebo effect? PLoS One, 9(10), 1-7.

 

Boot, W. R., Champion, M., Blakely, D. P., Wright, T., Souders, D. J., & Charness, N. (2013). Video games as a means to reduce age-related cognitive decline: Attitudes, compliance, and effectiveness. Frontiers in Psychology, 4, 1-9.

 

Fu, W., Lee, H., Boot, W. R., & Kramer, A. F. (2013). Bridging across cognitive training and brain plasticity: a neurally inspired computational model of interactive skill learning. WIREs Cognitive Science, 4, 225–236.

 

Wright, T. J., Boot, W. R., & Morgan, C. S. (2013). Pupillary response predicts multiple object tracking load, error rate, and conscientiousness, but not inattentional blindness. Acta Psychologica, 144, 6-11.

 

Blakely, D. P., Wright, T., Dehili, V. M., Boot, W. R., & Brockmole, J. R. (2012). Characterizing the time course and nature of attentional disengagement effects. Vision Research, 56, 38-48.

 

Boot, W. R., & Simons, D. J. (2012). Advances in video game methods and reporting practices (but still room for improvement): A commentary on Strobach, Frensch, & Schubert (2012). Acta Psychologica, 141, 276-277.

 

Bredemeier, K., Howard, B., Brockmole, J. R., Boot, W. R., Simons, D. J., & Most, S. B. (2012). A load on my mind: Evidence that depression is like multi-tasking. Acta Psychologica, 139(1), 146–158.

 

Lee, H., Boot, W. R., Basak, C., Erickson, K. I., Neider, M., Simons, D. J., Fabiani, M., Gratton, G., Voss, M. W., Prakash, R. S., Low, K. A., & Kramer, A. F. (2012). Performance gains from directed training do not transfer to untrained tasks. Acta Psychologica, 139(1), 146-58.

 

Lee, H., Voss, M. W., Prakash, R. S., Boot, W. R., Vo, T. K. L., Basak, C., VanPatter, M. V., Gratton, G., Fabiani, M., & Kramer, A. F. (2012). Videogame training strategy-induced change in brain function during a complex visuomotor task. Behavioural Brain Research, 232, 348-357.

 

Mathewson, K. E., Basak, C., Maclin, E. L., Low, K. A., Boot, W. R., Kramer, A. F., Fabiani, M., & Gratton, G. (2012). Different slopes for different folks: Alpha and delta EEG power predict subsequent video game learning rate and improvements in cognitive control tasks. Psychophysiology, 49, 1558-1570.

 

Prakasha, R. S., DeLeon, A., Mourany, L., Lee, H., Voss, M. W., Boot, W. R., Basak, C., Fabiani, M., Gratton, G., & Kramer, A. (2012). Examining neural correlates of skill acquisition in a complex videogame training program. Frontiers in Human Neuroscience, 6, 1-11.

 

Wheatley, D. M., Scialfa, C. T., Boot, W. R., Kramer, A. F., & Alexander, A. (2012). Minimal age-related deficits in task-switching, inhibition, and oculomotor control. Experimental Aging Research, 38(1), 110-29.

 

Basak, C., Voss, M. W., Erickson, K. I., Boot, W. R., & Kramer, A. F. (2011). Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame. Brain and Cognition, 76, 407-414.

 

Boot, W. R., Blakely, D. P., & Simons, D. J. (2011). Do action video games improve perception and cognition? Frontiers in Psychology, 2(226), 1-6.

 

Maclin, E., Mathewson, K., Low, K. A., Boot, W. R., Fabiani, M., Gratton, G., & Kramer, A. F. (2011). Learning to multitask: Effects of video game practice on electrophysiological indices of attention and resource allocation. Psychophysiology, 1173–1183.

 

Matsukura, M., Brockmole, J. R., Boot, W. R., & Henderson, J. M. (2011). Oculomotor capture during real-world scene viewing depends on cognitive load. Vision Research, 51(6), 546-552.

 

Vo, L. T. K., Walther, D. B., Erickson, K. I., Boot, W. R., Voss, M. W., Prakash, R. S., Fabiani, M., Gratton, G., Simons, D. J., & Wang, Y. M. (2011). Predicting individuals' learning success from patterns of pre-learning MRI activity. PLoS One, 6 (1), 1-9.

 

Voss, M. W., Prakash, R. S., Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Simons, D. J., Fabiani, M., Gabriele, G., & Kramer, A. F. (2011). Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks. NeuroImage, 59(1), 138-148.

 

Boot, W. R., Basak, C., Erickson, K. I., Neider, M., Simons, D. J., Fabiani, M., Gratton, G., Voss, M. W., Prackash, R., Lee, H., Low, K. A., & Kramer, A. F. (2010). Transfer of skill engendered by complex task training under conditions of variable priority. Acta Psychologica, 135, 349-357.

 

Boot, W. R., & Brockmole, J. R. (2010). Irrelevant features at fixation modulate saccadic latency and direction in visual search. Visual Cognition, 18 (4), 481 - 491.

 

Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Prakash, R. S., Voss, M. W., Graybiel, A. M., Simons, D. J., Fabiani, M., Gratton, G., & Kramer, A. F. (2010). Striatal volume predicts level of video game skill acquisition. Cerebral Cortex, 20, 2522-2530.

 

Neider, M. B., Boot, W. R., & Kramer, A. F. (2010). Visual search for real-world targets under conditions of extreme target-background similarity: Exploring training and transfer in older adults. Acta Psychologica, 134, 29-39.

 

Boot, W. R., Neider, M. B., & Kramer, A. F. (2009). Training and transfer in search for camouflaged real-world targets. Attention, Perception & Psychophysics, 71, 950-963.

 

Boot, W. R., Becic, E., & Kramer, A. F. (2009). Stable individual differences in search strategy?: The effect of task demands and motivational factors on scanning strategy in visual search. Journal of Vision, 9, 1-16.

 

Brockmole, J. R., & Boot, W. R. (2009). Should I stay or should I go?: Attentional disengagement from unique items at fixation. Journal of Experimental Psychology: Human Perception and Performance, 35, 808-815.

 

Charness, N., & Boot, W. R. (2009). Aging and information technology use: Potential and barriers. Current Directions in Psychological Science, 18, 253-258.

 

Basak, C., Boot, W. R., Webb, M., & Kramer, A. F. (2008). Can training in a real-time strategy videogame attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777.

 

Becic, E., Boot, W. R., & Kramer, A. F. (2008). Training older adults to search more effectively: Scanning strategy and visual search in dynamic displays. Psychology and Aging, 23, 461-466.

 

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398.

 

Becic, E., Kramer, A. F., & Boot, W. R. (2007). Age-related differences in change detection performance in dynamic displays. Psychology and Aging, 22, 67-74.

 

Becic, E., Kramer, A. F., & Boot, W. R. (2007). Age-related differences in the use of background layout in visual search. Aging, Neuropsychology and Cognition, 14, 109-125.

 

Boot, W. R., Becic, E., & Kramer, A. F. (2007). Temporal limitations in multiple target detection in a dynamic monitoring task. Human Factors, 49, 897-906.

 

Boot, W. R., Kramer, A. F., Becic, E., Wiegmann, D. A., & Kubose, T. (2007). Detecting transient changes in dynamic displays: The more you look, the less you see. Human Factors, 48, 759-773.

 

Beck, M. R., Peterson, M. S., Boot, W. R., Vomela, M., & Kramer, A. F. (2006). Explicit memory for rejected distractors during visual search. Visual Cognition, 14, 150-174.

 

Kramer, A. F., Boot, W. R., McCarley, J. S., Peterson, M. S., Colcombe, A., & Scialfa, C. T. (2006). Aging, memory and visual search. Acta Psychologica, 122, 288-304.

 

McCarley, J. S., Kramer, A. F., Boot, W. R., Peterson, M. S., Wang, F. R., & Irwin, D. E. (2006). Oculomotor behavior in visual search for multiple targets. Visual Cognition, 14, 685-703.

 

Boot, W. R., Kramer, A. F., & Peterson, M. S. (2005). Oculomotor consequences of abrupt object onsets and offsets: Onsets dominate oculomotor capture. Perception and Psychophysics, 67, 910-928.

 

Boot, W. R., Brockmole, J. R., & Simons, D. J. (2005). Modulation of attention capture in a dual-task situation: Why capture cannot be stimulus-driven. Psychonomic Bulletin and Review, 12, 662-668.

 

Simons, D. J., Nevarez, G., & Boot, W. R. (2005). Visual sensing is seeing: Why "mindsight", in hindsight, is blind. Psychological Science, 16, 520-524.

 

Boot, W. R., McCarley, J. S., Kramer, A. F., & Peterson, M. S. (2004). Automatic and intentional memory processes in visual search. Psychonomic Bulletin and Review, 5, 854-861.

 

McCarley, J. S., Kramer, A. F., Wickens, C. D., Vidoni, E. D., & Boot, W. R. (2004). Visual skills in airport security screening. Psychological Science, 15, 302-306.

 

Peterson, M. S., Boot, W. R., Kramer, A. F., & McCarley, J. S. (2004). Landmarks help guide attention during visual search. Spatial Vision, 17, 497-510.